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2021 RMR Update

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2021.01.27 -

2020 RMR Sticker Capsules


Over the past year, the top CS:GO teams in the world competed in regional ranking events for invitations to a Major Championship. Ultimately there would be no Major in 2020, but it is important that fans have an opportunity to celebrate and recognize the hard work of the best teams of 2020. So we’re excited to announce 2020 CS:GO RMR Capsules.

These capsules represent the teams that would have received invitations to the 2020 Fall Major, broken down by their invitation status (Legend, Challenger, Contender). You can find the final RMR scores and standings here.

For these stickers, 50% of the proceeds directly support the teams.

2021 RMR Events

We will continue to hold regional RMR events to identify the 24 teams to invite to the 2021 PGL Stockholm Major. In the link below you can find all the details and updates to the 2021 RMR event system, but here are some highlights:

Csgo Blog Update

  • RMR points are reset for 2021, however the 2020 RMR Legends will start with 600, Challengers with 300, and contenders with 100 points.
  • Teams can now specify a substitute player (any player who is not registered to participate or substitute for another team) that is separate from their coach.
  • A team incurs a penalty when they substitute out a player in an event, but there is no penalty when that player is brought back in.
  • During online matches only players are allowed in the room and on the server. Neither coaches nor any other team staff will be allowed in the room, on the server, or to otherwise communicate with the team during an online match.
  • The full details of the 2021 RMR system can be found here.

    Coaching Integrity

    In September of 2020 we were alerted to the fact that many professional coaches were exploiting a coaching-feature bug to gain an unfair advantage during matches. You can read about our initial response here.

    Since then, ESIC has published the findings of their investigation and the resulting sanctions. You can read about them here.

    As our follow up, we have decided that coaches that exploited the camera bug will be ineligible to participate in some number of future Valve-sponsored events–that number to be determined by the extent of the abuse.

    The following table translates ESIC demerits into Major ineligibility:

    ESIC DemeritsNumber of Majors to Miss
    21
    32
    43
    55
    6+All

    In addition to consequences for individuals, we have also thought about how commonly coaches exploited the bug, for how long it went unreported, as well as how common coach stream-sniping accusations have been.

    To avoid the diminished integrity of coaching from casting a shadow on the integrity of Valve-sponsored events, we’ll be changing the restrictions on support staff in the following way:

    During online matches only players are allowed in the room and on the server. Neither coaches nor any other team staff will be allowed in the room, on the server, or to otherwise communicate with the team during an online match.

    Before each match in CS:GO, there’s a warmup period. Some players use this time to buy items. Others use it to mess around with their friends. It’s a great buffer between games if some players need a toilet break, but sometimes you need to turn it off and skip it entirely. In this guide, we’ll cover how you can end CS:GO warmup early or skip it entirely. What follows is our explanation of how to end or skip the warmup in CS:GO.

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    If you want to end or skip the warmup in CS:GO, the best way to do so is to use console commands. All you have to do is open the Developer Console and input one of the commands below that will allow you to bypass the warmup entirely.

    End/Skip CS:GO Warmup Command

    Since the warmup can last anything between 5 and 9999 seconds, it’s something that you need to be able to skip. The first thing you’ll need to do before you even use the commands below is to ensure that the Developer Console is enabled.

    If you need to know how to enable the Developer Console in your game, find out how in our guide.

    Now that you know how to open the Developer Console, it’s time to walk through all of the commands that you can use in the game. These will apply to both online games with friends and others in multiplayer. They will also work if you’re playing a game offline with bots. However you want to play, these commands have got you covered.

    There are a few different commands to use. We’ll provide you with an explanation of each, so you know which one to use in your next match.

    End the Warmup

    Using this command, you can simply end the warmup. Regardless of whatever else is going on, the warmup will end when you enter this command into the Developer Console.

    Shorten the Warmup

    This command is slightly different from the one above. Instead of ending the warmup straight away, you can choose the number of seconds to set it to. Simply replace ‘SECONDS’ with the number of seconds you’d like to shorten the warmup to. For example, if the warmup is usually 60 seconds, you can use this command to shorten it to 30 seconds by entering the following command, ‘mp_warmuptime 30′.

    However, standard warmup time should be set to 25.

    Set Warmup to 10 Seconds

    As we’ve mentioned above, you can choose what time you want to set the warmup to. This is a quick code for the most common time that most players want to set the warmup to, 10 seconds. So if you and your teammates are always resetting the warmup timer to 10 seconds or begging for it to go by faster, this is the command for you.

    End Warmup According to Player Count

    There are loads of different requirements that you can put on the warmup timer. One of those is the number of players connected to the game. With this command, you can set the warmup to end after a specific number of players have joined the game. For example, if you wanted to end the warmup after 10 players have joined, you would use the command as follows.

    As you can see, all you need to do is replace ‘PLAYERS’ with the number of players you want to be connected when the warmup triggers to end.

    End Warmup When 5 Players Connect

    This command is for the most common number of player connections that players link to ending the warmup. This is just a quick command for you to grab so that you can copy and paste it into your Developer Console.

    Conclusion

    The key to a quick end with the CS:GO warmup timer is using console commands. It’s not that complicated to figure out. All you need to do is open up the Developer Console and use any of the commands we’ve listed above. Of course, you can tweak the commands we’ve listed so that they better suit your needs as well.

    Now that you know how to set the warmup timer, you need to check out some great CS:GO Skins so that you look good while players are waiting for the warmup to end.